create physical subarray from this referencing array and shift dimensions
| C# | Visual Basic | Visual C++ |
private ILArray<BaseT> CreatePhysicalSubarrayFromReferenceSequentialShifted( ILArray<byte> indices, int shift )
Private Function CreatePhysicalSubarrayFromReferenceSequentialShifted ( _ indices As ILArray(Of Byte), _ shift As Integer _ ) As ILArray(Of BaseT)
private: ILArray<BaseT>^ CreatePhysicalSubarrayFromReferenceSequentialShifted( ILArray<unsigned char>^ indices, int shift )
physical copy of elements addressed by indices.shape of shifted indices array