ILNumerics - Technical Application Development
Assembly: ILNumerics.Drawing (in ILNumerics.Drawing.dll) Version: ILNumerics Ultimate VS 4
the newly added node
If the node given is already used within any scene graph a (shallow, lazy) copy is made and the copy is added to the group instead. Such copies are
individually configurable in most scalar properties. However, they (by default) share the buffer sets - i.e. vertices, indices, normals and interpolating colors buffers.
Add a node to the end of this groups child collection
[ILNumerics Visualization Engine]
Namespace: ILNumerics.Drawing
Assembly: ILNumerics.Drawing (in ILNumerics.Drawing.dll) Version: ILNumerics Ultimate VS 4
Syntax
public virtual T Add<T>( T node, Object tag = null, bool shareBuffers = true ) where T : Node
Parameters
- node
- Type: T
node object - tag (Optional)
- Type: SystemObject
tag for the newly added node (optional) - shareBuffers (Optional)
- Type: SystemBoolean
[optional] if adding creates a clone, determines, if its buffer are shared. Default: true
Type Parameters
- T
- node type
Return Value
Type: Tthe newly added node
Remarks
[ILNumerics Visualization Engine]
See Also