ILNumerics Ultimate VS

TextureStorageMakeCurrent Method

ILNumerics Ultimate VS Documentation
ILNumerics - Technical Application Development
select the texture storage as current in the GL

[ILNumerics Visualization Engine]

Namespace:  ILNumerics.Drawing
Assembly:  ILNumerics.Drawing (in ILNumerics.Drawing.dll) Version: ILNumerics Ultimate VS 4
Syntax

public abstract void MakeCurrent()
Remarks

Calling this function before an storage / render operation is obligatory in specific rendering machines (e.g. OpenGL). For GL's, where it is not neccessary, the implementation must ignore any calls to this function.

[ILNumerics Visualization Engine]

See Also

Reference