The Quaternion type exposes the following members.
Name | Description | |
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Add(Quaternion, Quaternion) |
Add two quaternions
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Add(Quaternion, Quaternion, Quaternion) |
Add two quaternions
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Conjugate |
Convert this quaternion to its conjugate
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Conjugate(Quaternion) |
Get the conjugate of the given quaternion
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Conjugate(Quaternion, Quaternion) |
Get the conjugate of the given quaternion
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CreateFromMatrix(Matrix4) |
Build a quaternion from the specified rotation matrix.
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CreateFromMatrix(Matrix4, Quaternion) |
Build a quaternion from the specified rotation matrix.
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Equals(Object) |
Compares this object instance to another object for equality.
(Overrides ValueTypeEquals(Object).)[ILNumerics Visualization Engine] | |
Equals(Quaternion) |
Compares this Quaternion instance to another Quaternion for equality.
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FromAxisAngle(Vector3, Double) |
Build a quaternion from the given axis and angle
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FromAxisAngle(Double, Double, Double, Double) | ||
GetHashCode |
Provides the hash code for this object.
(Overrides ValueTypeGetHashCode.)[ILNumerics Visualization Engine] | |
Invert(Quaternion) |
Get the inverse of the given quaternion
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Invert(Quaternion, Quaternion) |
Get the inverse of the given quaternion
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MoveSphere | ||
Mult(Quaternion, Quaternion) | Obsolete.
Multiplies two instances.
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Mult(Quaternion, Quaternion, Quaternion) | Obsolete.
Multiplies two instances.
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Multiply(Quaternion, Quaternion) |
Multiplies two instances.
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Multiply(Quaternion, Single) |
Multiplies an instance by a scalar.
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Multiply(Quaternion, Quaternion, Quaternion) |
Multiplies two instances.
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Multiply(Quaternion, Single, Quaternion) |
Multiplies an instance by a scalar.
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Normalize |
Scales the Quaternion to unit length.
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Normalize(Quaternion) |
Scale the given quaternion to unit length
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Normalize(Quaternion, Quaternion) |
Scale the given quaternion to unit length
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Slerp |
Do Spherical linear interpolation between two quaternions
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Sub(Quaternion, Quaternion) |
Subtracts two instances.
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Sub(Quaternion, Quaternion, Quaternion) |
Subtracts two instances.
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ToAxisAngle |
Convert this instance to an axis-angle representation.
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ToAxisAngle(Vector3, Single) |
Convert the current quaternion to axis angle representation
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ToString |
Returns a System.String that represents the current Quaternion.
(Overrides ValueTypeToString.)[ILNumerics Visualization Engine] |