ILNumerics Ultimate VS

PickingDriver.VerticesScreen Property

ILNumerics Ultimate VS Documentation
ILNumerics - Technical Application Development
Ordered collection of screen coords for the vertices of matching primitives

[ILNumerics Visualization Engine]

Namespace:  ILNumerics.Drawing
Assembly:  ILNumerics.Drawing (in ILNumerics.Drawing.dll) Version: ILNumerics Ultimate VS 4
Syntax

public RetArray<float> VerticesScreen { get; }

Property Value

Type: RetArray<Single>

Implements

IPickingResult.VerticesScreen
Remarks

The vertices of all primitives below the mouse cursor is given as ordered collection. The storage scheme depends on the number of vertices per primitive used by the shape. For
Triangles
the scheme is as follows:

Vertex3  // closest vertex of closest triangle
            Vertex3  // 2nd closest vertex of closest triangle
            Vertex3  // 3rd vertex of closest triangle

[ILNumerics Visualization Engine]

See Also

Reference