[ILNumerics Visualization Engine]
Namespace: ILNumerics.Drawing
Assembly: ILNumerics.Drawing (in ILNumerics.Drawing.dll) Version: ILNumerics Ultimate VS 4
The IDriver type exposes the following members.
Name | Description | |
---|---|---|
![]() | BackColor |
Set and gets the background color.
[ILNumerics Visualization Engine] |
![]() | Camera | Obsolete. |
![]() | FPS |
Gets the frames per second.
[ILNumerics Visualization Engine] |
![]() | LocalScene |
Gets the local scene.
[ILNumerics Visualization Engine] |
![]() | LocalSceneSyncRoot |
Gets the synchronized root of the local scene.
[ILNumerics Visualization Engine] |
![]() | Rectangle |
Gets and sets the rectangle.
[ILNumerics Visualization Engine] |
![]() | RendererType |
Get the driver type.
[ILNumerics Visualization Engine] |
![]() | Scene |
Gets and sets the scene.
[ILNumerics Visualization Engine] |
![]() | SceneSyncRoot |
Gets the synchronized root of the scene.
[ILNumerics Visualization Engine] |
![]() | Size |
Gets the size.
[ILNumerics Visualization Engine] |
![]() | Timeout |
Time after which rendering is cancelled if not completed. Default: 0 (no limit)
[ILNumerics Visualization Engine] |
![]() | ViewTransform |
Gets the view transform.
[ILNumerics Visualization Engine] |
Name | Description | |
---|---|---|
![]() | Configure |
Configures the scene
[ILNumerics Visualization Engine] |
![]() | GetCurrentScene |
Return a scene which reflects the rendering result, including all local compositions and modifications
[ILNumerics Visualization Engine] |
![]() | PickAt |
Performs picking on the current local scene
[ILNumerics Visualization Engine] |
![]() | Render |
Trigger a frame rendering at a specific point in time
[ILNumerics Visualization Engine] |
![]() | Supports |
Reserved for future use
[ILNumerics Visualization Engine] |
Name | Description | |
---|---|---|
![]() | BeginRenderFrame |
Must fire befor a frame is rendered
[ILNumerics Visualization Engine] |
![]() | EndRenderFrame |
Must fire after the frame was rendered
[ILNumerics Visualization Engine] |
![]() | FPSChanged |
Fires when the current framerate has changed.
[ILNumerics Visualization Engine] |
![]() | RenderingFailed |
Fires, when an unrecoverable error occoured during rendering
[ILNumerics Visualization Engine] |
[ILNumerics Visualization Engine]