ILNumerics - Technical Application Development
SystemObject
SystemEventArgs
System.Windows.FormsMouseEventArgs
ILNumerics.DrawingMouseEventArgs
Assembly: ILNumerics.Drawing (in ILNumerics.Drawing.dll) Version: ILNumerics Ultimate VS 4
Top
Top
Top
Top
Extends common MouseEventArgs for event processing for ILNumerics scenes
[ILNumerics Visualization Engine]
Inheritance Hierarchy
SystemEventArgs
System.Windows.FormsMouseEventArgs
ILNumerics.DrawingMouseEventArgs
Namespace: ILNumerics.Drawing
Assembly: ILNumerics.Drawing (in ILNumerics.Drawing.dll) Version: ILNumerics Ultimate VS 4
Syntax
The MouseEventArgs type exposes the following members.
Constructors
Name | Description | |
---|---|---|
![]() | MouseEventArgs(PointF, MouseEventArgs, Boolean, Boolean, Boolean) | Initializes a new instance of the MouseEventArgs class |
![]() | MouseEventArgs(MouseButtons, Int32, Int32, Int32, Int32, PointF) | Initializes a new instance of the MouseEventArgs class |
Properties
Name | Description | |
---|---|---|
![]() | DirectionUp |
Gives the direction of event; false: capture (down), true: bubbling (up)
[ILNumerics Visualization Engine] |
![]() ![]() | Empty |
Creates an empty MouseEventArgs instance
[ILNumerics Visualization Engine] |
![]() | LocationF |
The mouse position relative to the current viewport; range [0...1]
[ILNumerics Visualization Engine] |
![]() | Target |
The final target node for the event, commonly the node under the mouse cursor
[ILNumerics Visualization Engine] |
Methods
Name | Description | |
---|---|---|
![]() | Clone | |
![]() | ToString |
Create string representing this MouseEventArgs object
(Overrides ObjectToString.)[ILNumerics Visualization Engine] |
Fields
Name | Description | |
---|---|---|
![]() | AltPressed |
Determines if the ALT key is currently pressed (ignored on Mac)
|
![]() | Cancel |
True: event processing will be canceled after this node and not get populated further down or up.
|
![]() | ControlPressed |
Determines if the CTRL key is currently pressed (ignored on Mac)
|
![]() | Refresh |
Signals the driver to redraw the scene after processing the event; default: false
|
![]() | ShiftPressed |
Determines if the SHIFT key is currently pressed (ignored on Mac)
|
![]() | TimeMS |
The global scene time when the event was raised
|
Remarks
[ILNumerics Visualization Engine]
See Also