ILNumerics Ultimate VS

RenderParameter Class

ILNumerics Ultimate VS Documentation
ILNumerics - Technical Application Development
Render parameter class, collects all info required to render a single frame.

[ILNumerics Visualization Engine]

Inheritance Hierarchy

SystemObject
  ILNumerics.DrawingRenderParameter

Namespace:  ILNumerics.Drawing
Assembly:  ILNumerics.Drawing (in ILNumerics.Drawing.dll) Version: ILNumerics Ultimate VS 4
Syntax

public class RenderParameter

The RenderParameter type exposes the following members.

Constructors

  NameDescription
Public methodRenderParameter
Initializes a new instance of the RenderParameter class
Top
Properties

  NameDescription
Public propertyAlpha
Public propertyBlendingEnabled
Public propertyCameraPositionTransforms
The stack of camera position transforms the renderer accumulated while walking this scene up to the current node.

[ILNumerics Visualization Engine]

Public propertyClock
Public propertyColorOverride
Public propertyCurrentModel2CameraTransform
Public propertyCurrentPassCount
The current renderer pass. This counts up to the maximum number of passes the rendere walks through the scene.

[ILNumerics Visualization Engine]

Public propertyDepthTestEnabled
Public propertyDriver
Public propertyFrustumPlanes
Frustum planes for the current projection matrix, camera coords

[ILNumerics Visualization Engine]

Public propertyLogState
Protected propertym_matrixStack
Protected propertyNextRenderPass
Public propertyProjectionTransform
Public propertyRenderTargets
The stack of render targets collected while walking this scene up to the current node.

[ILNumerics Visualization Engine]

Public propertyTime_ms
Public propertyTimeout
Public propertyTimeoutHere
Public propertyViewportScaleFactor
Public propertyViewTransform
Public propertyViewTransforms
The stack of view transforms the renderer collected while walking this scene up to the current node.

[ILNumerics Visualization Engine]

Public propertyWorldToCameraTransform
Top
Methods

  NameDescription
Public methodPeekClipping
Public methodPopClipping
Public methodPushClipping
takes model coord clipping planes, stores them in camera coords

[ILNumerics Visualization Engine]

Public methodToClip(InArraySingle)
Public methodToClip(Vector4)
Public methodToClipWithDivide
Public methodToModel
Public methodToScreen(InArraySingle)
Public methodToScreen(Vector3)
Public methodToScreen(Vector4)
Public methodToScreen(Vector3, Vector3)
Top
Fields

  NameDescription
Public fieldDepthBufferScale
Public fieldLights
Public fieldScreen2DFarNodes
Public fieldScreen2DNearNodes
Public fieldTransparent3DLines
Public fieldTransparent3DNodes
Public fieldTransparentScreen2DFarLines
Public fieldTransparentScreen2DFarNodes
Public fieldTransparentScreen2DNearLines
Public fieldTransparentScreen2DNearNodes
Top
Remarks

[ILNumerics Visualization Engine]

See Also

Reference