ILNumerics - Technical Application Development
SystemObject
ILNumerics.DrawingRenderParameter
Assembly: ILNumerics.Drawing (in ILNumerics.Drawing.dll) Version: ILNumerics Ultimate VS 4
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Render parameter class, collects all info required to render a single frame.
[ILNumerics Visualization Engine]
Inheritance Hierarchy
ILNumerics.DrawingRenderParameter
Namespace: ILNumerics.Drawing
Assembly: ILNumerics.Drawing (in ILNumerics.Drawing.dll) Version: ILNumerics Ultimate VS 4
Syntax
The RenderParameter type exposes the following members.
Constructors
Name | Description | |
---|---|---|
![]() | RenderParameter | Initializes a new instance of the RenderParameter class |
Properties
Name | Description | |
---|---|---|
![]() | Alpha | |
![]() | BlendingEnabled | |
![]() | CameraPositionTransforms |
The stack of camera position transforms the renderer accumulated while walking this scene up to the current node.
[ILNumerics Visualization Engine] |
![]() | Clock | |
![]() | ColorOverride | |
![]() | CurrentModel2CameraTransform | |
![]() | CurrentPassCount |
The current renderer pass. This counts up to the maximum number of passes the rendere walks through the scene.
[ILNumerics Visualization Engine] |
![]() | DepthTestEnabled | |
![]() | Driver | |
![]() | FrustumPlanes |
Frustum planes for the current projection matrix, camera coords
[ILNumerics Visualization Engine] |
![]() | LogState | |
![]() | m_matrixStack | |
![]() | NextRenderPass | |
![]() | ProjectionTransform | |
![]() | RenderTargets |
The stack of render targets collected while walking this scene up to the current node.
[ILNumerics Visualization Engine] |
![]() | Time_ms | |
![]() | Timeout | |
![]() | TimeoutHere | |
![]() | ViewportScaleFactor | |
![]() | ViewTransform | |
![]() | ViewTransforms |
The stack of view transforms the renderer collected while walking this scene up to the current node.
[ILNumerics Visualization Engine] |
![]() | WorldToCameraTransform |
Methods
Name | Description | |
---|---|---|
![]() | PeekClipping | |
![]() | PopClipping | |
![]() | PushClipping |
takes model coord clipping planes, stores them in camera coords
[ILNumerics Visualization Engine] |
![]() | ToClip(InArraySingle) | |
![]() | ToClip(Vector4) | |
![]() | ToClipWithDivide | |
![]() | ToModel | |
![]() | ToScreen(InArraySingle) | |
![]() | ToScreen(Vector3) | |
![]() | ToScreen(Vector4) | |
![]() | ToScreen(Vector3, Vector3) |
Fields
Remarks
[ILNumerics Visualization Engine]
See Also