ILNumerics - Technical Application Development
SystemObject
ILNumerics.DrawingRenderParameter
Assembly: ILNumerics.Drawing (in ILNumerics.Drawing.dll) Version: ILNumerics Ultimate VS 4
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Render parameter class, collects all info required to render a single frame.
[ILNumerics Visualization Engine]
Inheritance Hierarchy
ILNumerics.DrawingRenderParameter
Namespace: ILNumerics.Drawing
Assembly: ILNumerics.Drawing (in ILNumerics.Drawing.dll) Version: ILNumerics Ultimate VS 4
Syntax
The RenderParameter type exposes the following members.
Constructors
Name | Description | |
---|---|---|
RenderParameter | Initializes a new instance of the RenderParameter class |
Properties
Name | Description | |
---|---|---|
Alpha | ||
BlendingEnabled | ||
CameraPositionTransforms |
The stack of camera position transforms the renderer accumulated while walking this scene up to the current node.
[ILNumerics Visualization Engine] | |
Clock | ||
ColorOverride | ||
CurrentModel2CameraTransform | ||
CurrentPassCount |
The current renderer pass. This counts up to the maximum number of passes the rendere walks through the scene.
[ILNumerics Visualization Engine] | |
DepthTestEnabled | ||
Driver | ||
FrustumPlanes |
Frustum planes for the current projection matrix, camera coords
[ILNumerics Visualization Engine] | |
LogState | ||
m_matrixStack | ||
NextRenderPass | ||
ProjectionTransform | ||
RenderTargets |
The stack of render targets collected while walking this scene up to the current node.
[ILNumerics Visualization Engine] | |
Time_ms | ||
Timeout | ||
TimeoutHere | ||
ViewportScaleFactor | ||
ViewTransform | ||
ViewTransforms |
The stack of view transforms the renderer collected while walking this scene up to the current node.
[ILNumerics Visualization Engine] | |
WorldToCameraTransform |
Methods
Name | Description | |
---|---|---|
PeekClipping | ||
PopClipping | ||
PushClipping |
takes model coord clipping planes, stores them in camera coords
[ILNumerics Visualization Engine] | |
ToClip(InArraySingle) | ||
ToClip(Vector4) | ||
ToClipWithDivide | ||
ToModel | ||
ToScreen(InArraySingle) | ||
ToScreen(Vector3) | ||
ToScreen(Vector4) | ||
ToScreen(Vector3, Vector3) |
Fields
Remarks
[ILNumerics Visualization Engine]
See Also