[ILNumerics Visualization Engine]
Namespace: ILNumerics.Drawing
Assembly: ILNumerics.Drawing (in ILNumerics.Drawing.dll) Version: ILNumerics Ultimate VS 4
The Vector3 type exposes the following members.
Name | Description | |
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Vector3(Double, Double, Double) |
create explicitly
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Vector3(Single, Single, Single) |
create vector explicitly
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Name | Description | |
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Item |
Access to coords by index
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Length |
Gets the length (magnitude) of the vector.
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LengthFast |
Gets an approximation of the vector length (magnitude).
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LengthSquared |
Gets the square of the vector length (magnitude).
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MaxValue | ||
MinValue | ||
X |
X coordinate
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Y |
Y coordinate
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Z |
Z coordinate
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Name | Description | |
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Cross |
cross product
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CrossN |
normalized cross product
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Dot |
Calculate the dot (scalar) product of two vectors
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Equals(Object) |
Compares obj's coordinate values to those of this class instance
(Overrides ValueTypeEquals(Object).)[ILNumerics Visualization Engine] | |
Equals(Vector3) | ||
GetHashCode |
get a hash code for this Vector3 object
(Overrides ValueTypeGetHashCode.)[ILNumerics Visualization Engine] | |
InverseSqrtFast |
Returns an approximation of the inverse square root of left number.
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IsEmtpy | ||
Max(Vector3, Vector3) | ||
Max(Vector3, Vector3, Boolean) | ||
Min(Vector3, Vector3) | ||
Min(Vector3, Vector3, Boolean) | ||
Normalize |
Scales the Vector3 to unit length.
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Normalize(Vector3) | ||
Normalize(Single, Single, Single) | ||
NormalizeFast |
Scales the Vector3 to approximately unit length.
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Pow |
elementwise power for vector elements
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Round | ||
Spin |
rotate the vector, keep length
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ToPolar | ||
ToString |
convert this point to string representation
(Overrides ValueTypeToString.)[ILNumerics Visualization Engine] | |
ToXMLAttrString |
Convert this vector into a short string representation, suitable for xml attribute serialization
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Name | Description | |
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Addition(Vector3, Vector3) | ||
Addition(Vector3, Single) | ||
Division | ||
Equality | ||
Inequality | ||
Multiply(Single, Vector3) |
Multiplies an instance by a scalar.
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Multiply(Matrix4, Vector3) |
Vector transformation and perspective divide
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Multiply(Vector3, Matrix4) |
Vector transformation (left side)
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Multiply(Vector3, Vector3) | ||
Multiply(Vector3, Single) | ||
Subtraction(Vector3, Vector3) | ||
Subtraction(Vector3, Single) | ||
UnaryNegation |
Name | Description | |
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Empty | ||
UnitX | ||
UnitY | ||
UnitZ |
Name | Description | |
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ToPointF | (Defined by ExtensionMethods.) |
[ILNumerics Visualization Engine]