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IDProjectCategoryView StatusDate SubmittedLast Update
0000218ILNumerics[All Projects] Bugspublic2015-03-18 08:392015-03-18 08:39
Reporterho 
Assigned To 
PrioritynormalSeverityminorReproducibilityalways
StatusnewResolutionopen 
PlatformOSOS Version
Summary0000218: Potential bug in picking shader
DescriptionDuring the shape recreation phase in OGL driver, some GLSL implementations report the following shader linking error:

Recreate Shape: ILLines #53(S) 'GridMinorLines' VAO:21, P(GLID:46):PositionBuffer [0] I(GLID:49):IndexBuffer [0] C(GLID:47):ColorBuffer [0] N(GLID:48):NormalBuffer [0]
...

Shader Program Linking Error:
==============================
Shaders: POS_COL_FLAT_4PICK.vp COL_FLAT.fp
The fragment shader uses varying SkipFlag, but previous shader does not write to it.
Additional InformationCheck POS_COL_FLAT_4PICK.vp is it declares the SkipFlag variable as expected.
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Date Modified Username Field Change
2015-03-18 08:39 ho New Issue


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