ILNumerics - Technical Application Development
Top
The TextureStorage type exposes the following members.
Methods
Name | Description | |
---|---|---|
![]() | Create | |
![]() | Dispose |
Dispose off any texture storage's ressources
[ILNumerics Visualization Engine] |
![]() | Dispose(Boolean) |
Dispose off manually
[ILNumerics Visualization Engine] |
![]() | Exists |
test, if a key exists in the texture storage
[ILNumerics Visualization Engine] |
![]() | Finalize |
Finalizer, disposing ressources
(Overrides ObjectFinalize.)[ILNumerics Visualization Engine] |
![]() | Get |
fetch texture item from storage
[ILNumerics Visualization Engine] |
![]() | InitTexture |
initialize texture sheet
[ILNumerics Visualization Engine] |
![]() | MakeCurrent |
select the texture storage as current in the GL
[ILNumerics Visualization Engine] |
![]() | OnCleared | |
![]() | Resize | |
![]() | Store(Bitmap, Rectangle, Rectangle) |
store item in texture sheet in GL
[ILNumerics Visualization Engine] |
![]() | Store(String, Bitmap, Rectangle, RectangleF, SizeF) |
store bitmap into texture sheet
[ILNumerics Visualization Engine] |
![]() | Store(String, Font, PointF, Color, TextureStorageTextRenderer, FuncString, Font, String) | |
![]() | TryGetTextureItem |
try to fetch item by key
[ILNumerics Visualization Engine] |
See Also