ILNumerics - Technical Application Development
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The TextureStorage type exposes the following members.
Methods
Name | Description | |
---|---|---|
Create | ||
Dispose |
Dispose off any texture storage's ressources
[ILNumerics Visualization Engine] | |
Dispose(Boolean) |
Dispose off manually
[ILNumerics Visualization Engine] | |
Exists |
test, if a key exists in the texture storage
[ILNumerics Visualization Engine] | |
Finalize |
Finalizer, disposing ressources
(Overrides ObjectFinalize.)[ILNumerics Visualization Engine] | |
Get |
fetch texture item from storage
[ILNumerics Visualization Engine] | |
InitTexture |
initialize texture sheet
[ILNumerics Visualization Engine] | |
MakeCurrent |
select the texture storage as current in the GL
[ILNumerics Visualization Engine] | |
OnCleared | ||
Resize | ||
Store(Bitmap, Rectangle, Rectangle) |
store item in texture sheet in GL
[ILNumerics Visualization Engine] | |
Store(String, Bitmap, Rectangle, RectangleF, SizeF) |
store bitmap into texture sheet
[ILNumerics Visualization Engine] | |
Store(String, Font, PointF, Color, TextureStorageTextRenderer, FuncString, Font, String) | ||
TryGetTextureItem |
try to fetch item by key
[ILNumerics Visualization Engine] |
See Also