ILNumerics Ultimate VS

TextureStorage Methods

ILNumerics Ultimate VS Documentation
ILNumerics - Technical Application Development

The TextureStorage type exposes the following members.

Methods

  NameDescription
Protected methodCreate
Public methodDispose
Dispose off any texture storage's ressources

[ILNumerics Visualization Engine]

Public methodDispose(Boolean)
Dispose off manually

[ILNumerics Visualization Engine]

Public methodExists
test, if a key exists in the texture storage

[ILNumerics Visualization Engine]

Protected methodFinalize
Finalizer, disposing ressources

[ILNumerics Visualization Engine]

(Overrides ObjectFinalize.)
Public methodGet
fetch texture item from storage

[ILNumerics Visualization Engine]

Protected methodInitTexture
initialize texture sheet

[ILNumerics Visualization Engine]

Public methodMakeCurrent
select the texture storage as current in the GL

[ILNumerics Visualization Engine]

Public methodOnCleared
Public methodResize
Protected methodStore(Bitmap, Rectangle, Rectangle)
store item in texture sheet in GL

[ILNumerics Visualization Engine]

Public methodStore(String, Bitmap, Rectangle, RectangleF, SizeF)
store bitmap into texture sheet

[ILNumerics Visualization Engine]

Public methodStore(String, Font, PointF, Color, TextureStorageTextRenderer, FuncString, Font, String)
Public methodTryGetTextureItem
try to fetch item by key

[ILNumerics Visualization Engine]

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