ILNumerics - Technical Application Development
Top
The TextureStorage type exposes the following members.
Methods
| Name | Description | |
|---|---|---|
| Create | ||
| Dispose |
Dispose off any texture storage's ressources
[ILNumerics Visualization Engine] | |
| Dispose(Boolean) |
Dispose off manually
[ILNumerics Visualization Engine] | |
| Exists |
test, if a key exists in the texture storage
[ILNumerics Visualization Engine] | |
| Finalize |
Finalizer, disposing ressources
(Overrides ObjectFinalize.)[ILNumerics Visualization Engine] | |
| Get |
fetch texture item from storage
[ILNumerics Visualization Engine] | |
| InitTexture |
initialize texture sheet
[ILNumerics Visualization Engine] | |
| MakeCurrent |
select the texture storage as current in the GL
[ILNumerics Visualization Engine] | |
| OnCleared | ||
| Resize | ||
| Store(Bitmap, Rectangle, Rectangle) |
store item in texture sheet in GL
[ILNumerics Visualization Engine] | |
| Store(String, Bitmap, Rectangle, RectangleF, SizeF) |
store bitmap into texture sheet
[ILNumerics Visualization Engine] | |
| Store(String, Font, PointF, Color, TextureStorageTextRenderer, FuncString, Font, String) | ||
| TryGetTextureItem |
try to fetch item by key
[ILNumerics Visualization Engine] |
See Also