ILNumerics Ultimate VS

GroupTarget Property

ILNumerics Ultimate VS Documentation
ILNumerics - Technical Application Development
If set, determines the target for rendering: world (3D) or screen (2D) on top. Default: not set (derive from parent)

[ILNumerics Visualization Engine]

Namespace:  ILNumerics.Drawing
Assembly:  ILNumerics.Drawing (in ILNumerics.Drawing.dll) Version: ILNumerics Ultimate VS 4
Syntax

public Nullable<RenderTarget> Target { get; set; }

Property Value

Type: NullableRenderTarget
Remarks

Screen components are drawn on top of World (3D) content. Per default, nodes derive the target setting from their parent. The root node of a scene graph is set to World (3D), so by default, all nodes are drawn as World targets.

[ILNumerics Visualization Engine]

See Also

Reference