ILNumerics - Technical Application Development
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The RenderParameter type exposes the following members.
Properties
| Name | Description | |
|---|---|---|
| Alpha | ||
| BlendingEnabled | ||
| CameraPositionTransforms |
The stack of camera position transforms the renderer accumulated while walking this scene up to the current node.
[ILNumerics Visualization Engine] | |
| Clock | ||
| ColorOverride | ||
| CurrentModel2CameraTransform | ||
| CurrentPassCount |
The current renderer pass. This counts up to the maximum number of passes the rendere walks through the scene.
[ILNumerics Visualization Engine] | |
| DepthTestEnabled | ||
| Driver | ||
| FrustumPlanes |
Frustum planes for the current projection matrix, camera coords
[ILNumerics Visualization Engine] | |
| LogState | ||
| m_matrixStack | ||
| NextRenderPass | ||
| ProjectionTransform | ||
| RenderTargets |
The stack of render targets collected while walking this scene up to the current node.
[ILNumerics Visualization Engine] | |
| Time_ms | ||
| Timeout | ||
| TimeoutHere | ||
| ViewportScaleFactor | ||
| ViewTransform | ||
| ViewTransforms |
The stack of view transforms the renderer collected while walking this scene up to the current node.
[ILNumerics Visualization Engine] | |
| WorldToCameraTransform |
See Also