ILNumerics Ultimate VS

CameraRotateY Method

ILNumerics Ultimate VS Documentation
ILNumerics - Technical Application Development
Rotate the camera position to the left / rigth around the look at point, keep the same distance.

[ILNumerics Visualization Engine]

Namespace:  ILNumerics.Drawing
Assembly:  ILNumerics.Drawing (in ILNumerics.Drawing.dll) Version: ILNumerics Ultimate VS 4
Syntax

public void RotateY(
	double offset,
	Nullable<Vector3> anchor = null
)

Parameters

offset
Type: SystemDouble
angle in radians
anchor (Optional)
Type: SystemNullableVector3
[optional] the center for the rotation. Default: null (look at point)
Remarks

The camera is seen as moving on the surface of a sphere. The center of the sphere is the lookat point. RotateY rotates the position of the camera around an imaginary y axis which runs through the look at point – parallel to the cameras Top vector.

[ILNumerics Visualization Engine]

See Also

Reference