ILNumerics Ultimate VS

CameraRotateZ Method

ILNumerics Ultimate VS Documentation
ILNumerics - Technical Application Development
Rotate the camera around the vector connecting the camera position with the center of rotation.

[ILNumerics Visualization Engine]

Namespace:  ILNumerics.Drawing
Assembly:  ILNumerics.Drawing (in ILNumerics.Drawing.dll) Version: ILNumerics Ultimate VS 4
Syntax

public void RotateZ(
	double offset,
	Nullable<Vector3> anchor = null
)

Parameters

offset
Type: SystemDouble
angle in radians
anchor (Optional)
Type: SystemNullableVector3
[optional] the center for the rotation. Default: null (rotate around the look at point)
Remarks

This rotation is by default activated when holding down the CTRL key on mouse rotations on common Panel scenes.

[ILNumerics Visualization Engine]

See Also

Reference