The Arrow3D type exposes the following members.
Name | Description | |
---|---|---|
![]() | Alpha |
Alpha value, range [0...1], if set, this value modifies the alpha values for ALL nodes of this subtree. Use for blend effects only!
(Inherited from Group.)[ILNumerics Visualization Engine] |
![]() | Animations | (Inherited from Group.) |
![]() | Body |
Gets access to the triangles shape constructing the cylinder hull of the arrow body.
[ILNumerics Visualization Engine] |
![]() | BodyGroup |
Gets access to the group node containing the shapes for the body for individual configuration.
[ILNumerics Visualization Engine] |
![]() | Bottom |
Gets access to the triangles shape constructing the bottom of the arrow body.
[ILNumerics Visualization Engine] |
![]() | BottomBorder |
Gets access to the lines shape constructing the border around the bottom of the arrow body.
[ILNumerics Visualization Engine] |
![]() | Children |
Collection of child for this group
(Inherited from Group.)[ILNumerics Visualization Engine] |
![]() | Clipping |
Gets all 6 available clipping planes for the group or sets it. Null: derive clipping from parent node (default)
(Inherited from Group.)[ILNumerics Visualization Engine] |
![]() | ColorOverride |
If set, this color will override all individual colors in this subtree
(Inherited from Group.)[ILNumerics Visualization Engine] |
![]() | ConeBorder |
Gets access to the lines shape constructing the cone border of the arrow head.
[ILNumerics Visualization Engine] |
![]() | ConeBottom |
Gets access to the triangles shape constructing the bottom of the cone for the arrow head.
[ILNumerics Visualization Engine] |
![]() | ConeHull |
Gets access to the triangles shape constructing the cone hull of the arrow head.
[ILNumerics Visualization Engine] |
![]() | HeadGroup |
Gets access to the group node containing the shapes for the head for individual configuration.
[ILNumerics Visualization Engine] |
![]() | ID |
Unique ID for the node within the scene
(Inherited from Node.)[ILNumerics Visualization Engine] |
![]() | IsSynchedNode | (Inherited from Node.) |
![]() | Markable |
Determines, if this node can be marked by the user
(Inherited from Node.)[ILNumerics Visualization Engine] |
![]() | Marked |
Marked state for the node
(Inherited from Node.)[ILNumerics Visualization Engine] |
![]() | Parent |
Get the parent of this node or null, if this node is a root node
(Inherited from Node.)[ILNumerics Visualization Engine] |
![]() | PickingID |
If set to a valid shape ID, that shape will be marked in picking operations insted of this shape.
(Inherited from Node.)[ILNumerics Visualization Engine] |
![]() | SynchedVersion |
The version of the sync source from the last synchronization.
(Inherited from Node.)[ILNumerics Visualization Engine] |
![]() | Tag |
Object tag used to identify the node within the scene
(Inherited from Node.)[ILNumerics Visualization Engine] |
![]() | Target |
If set, determines the target for rendering: world (3D) or screen (2D) on top. Default: not set (derive from parent)
(Inherited from Group.)[ILNumerics Visualization Engine] |
![]() | TimeoutAware |
Sets if this group and all children are sensible for timeouts during rendering or gets that flag. Default: null -> derive from parent
(Inherited from Group.)[ILNumerics Visualization Engine] |
![]() | Transform |
[4x4] matrix with the affine transforms which this node applies to all children
(Inherited from Group.)[ILNumerics Visualization Engine] |
![]() | Version |
Modification version of this node, gets incremented at every change
(Inherited from Node.)[ILNumerics Visualization Engine] |
![]() | Visible |
Determines, if this node is visible or sets the visible state
(Inherited from Node.)[ILNumerics Visualization Engine] |