[ILNumerics Visualization Engine]
ILNumerics.DrawingNode
ILNumerics.DrawingGroup
ILNumerics.DrawingArrow3D
Namespace: ILNumerics.Drawing
Assembly: ILNumerics.Drawing (in ILNumerics.Drawing.dll) Version: ILNumerics Ultimate VS 4
The Arrow3D type exposes the following members.
Name | Description | |
---|---|---|
Arrow3D | Initializes a new instance of the Arrow3D class |
Name | Description | |
---|---|---|
Alpha |
Alpha value, range [0...1], if set, this value modifies the alpha values for ALL nodes of this subtree. Use for blend effects only!
(Inherited from Group.)[ILNumerics Visualization Engine] | |
Animations | (Inherited from Group.) | |
Body |
Gets access to the triangles shape constructing the cylinder hull of the arrow body.
[ILNumerics Visualization Engine] | |
BodyGroup |
Gets access to the group node containing the shapes for the body for individual configuration.
[ILNumerics Visualization Engine] | |
Bottom |
Gets access to the triangles shape constructing the bottom of the arrow body.
[ILNumerics Visualization Engine] | |
BottomBorder |
Gets access to the lines shape constructing the border around the bottom of the arrow body.
[ILNumerics Visualization Engine] | |
Children |
Collection of child for this group
(Inherited from Group.)[ILNumerics Visualization Engine] | |
Clipping |
Gets all 6 available clipping planes for the group or sets it. Null: derive clipping from parent node (default)
(Inherited from Group.)[ILNumerics Visualization Engine] | |
ColorOverride |
If set, this color will override all individual colors in this subtree
(Inherited from Group.)[ILNumerics Visualization Engine] | |
ConeBorder |
Gets access to the lines shape constructing the cone border of the arrow head.
[ILNumerics Visualization Engine] | |
ConeBottom |
Gets access to the triangles shape constructing the bottom of the cone for the arrow head.
[ILNumerics Visualization Engine] | |
ConeHull |
Gets access to the triangles shape constructing the cone hull of the arrow head.
[ILNumerics Visualization Engine] | |
HeadGroup |
Gets access to the group node containing the shapes for the head for individual configuration.
[ILNumerics Visualization Engine] | |
ID |
Unique ID for the node within the scene
(Inherited from Node.)[ILNumerics Visualization Engine] | |
IsSynchedNode | (Inherited from Node.) | |
Markable |
Determines, if this node can be marked by the user
(Inherited from Node.)[ILNumerics Visualization Engine] | |
Marked |
Marked state for the node
(Inherited from Node.)[ILNumerics Visualization Engine] | |
Parent |
Get the parent of this node or null, if this node is a root node
(Inherited from Node.)[ILNumerics Visualization Engine] | |
PickingID |
If set to a valid shape ID, that shape will be marked in picking operations insted of this shape.
(Inherited from Node.)[ILNumerics Visualization Engine] | |
SynchedVersion |
The version of the sync source from the last synchronization.
(Inherited from Node.)[ILNumerics Visualization Engine] | |
Tag |
Object tag used to identify the node within the scene
(Inherited from Node.)[ILNumerics Visualization Engine] | |
Target |
If set, determines the target for rendering: world (3D) or screen (2D) on top. Default: not set (derive from parent)
(Inherited from Group.)[ILNumerics Visualization Engine] | |
TimeoutAware |
Sets if this group and all children are sensible for timeouts during rendering or gets that flag. Default: null -> derive from parent
(Inherited from Group.)[ILNumerics Visualization Engine] | |
Transform |
[4x4] matrix with the affine transforms which this node applies to all children
(Inherited from Group.)[ILNumerics Visualization Engine] | |
Version |
Modification version of this node, gets incremented at every change
(Inherited from Node.)[ILNumerics Visualization Engine] | |
Visible |
Determines, if this node is visible or sets the visible state
(Inherited from Node.)[ILNumerics Visualization Engine] |
Name | Description | |
---|---|---|
Add(Node) |
Add a node to the end of this groups child collection
(Inherited from Group.)[ILNumerics Visualization Engine] | |
AddT(T, Object, Boolean) |
Add a node to the end of this groups child collection
(Inherited from Group.)[ILNumerics Visualization Engine] | |
BeginVisit |
pushes the transform, alpha and color overrides of this node to the render parameter stack
(Inherited from Group.)[ILNumerics Visualization Engine] | |
Configure |
Configure the subtree after changes to any buffer
(Inherited from Group.)[ILNumerics Visualization Engine] | |
Copy |
Create a shallow copy of this arrow, sharing buffers.
(Overrides GroupCopy.)[ILNumerics Visualization Engine] | |
CreateSynchedCopy | (Overrides GroupCreateSynchedCopy(Node).) | |
Detach |
Detach all shapes from this subtree for individual configurations
(Inherited from Group.)[ILNumerics Visualization Engine] | |
Dispose |
Dispose the complete subtree (this is rarely needed)
(Inherited from Group.)[ILNumerics Visualization Engine] | |
EndVisit |
pops the render parameter from render parameter stack
(Inherited from Group.)[ILNumerics Visualization Engine] | |
Find(Object, NullablePrimitives) |
Searches the subtree for nodes with matching tag and (optional) primitive type
(Inherited from Group.)[ILNumerics Visualization Engine] | |
FindT(Object, PredicateT) |
Searches the subtree for all nodes with matching criteria
(Inherited from Group.)[ILNumerics Visualization Engine] | |
FindByIdT |
Finds a typed node in this subtree, filter by ID
(Inherited from Group.)[ILNumerics Visualization Engine] | |
FirstT |
Gets first node with matching criteria from subtree
(Inherited from Group.)[ILNumerics Visualization Engine] | |
FirstUpT |
Finds a group node on the path up to root
(Inherited from Group.)[ILNumerics Visualization Engine] | |
GetEnumerator | (Inherited from Group.) | |
GetLimits |
Compute the 3D limits (extent) of this subtree
(Inherited from Group.)[ILNumerics Visualization Engine] | |
getLimitsInternal | (Inherited from Group.) | |
InsertT |
Insert a node into the child collection at predefined index
(Inherited from Group.)[ILNumerics Visualization Engine] | |
OnDisposing | (Inherited from Node.) | |
OnMouseClick | (Inherited from Node.) | |
OnMouseDoubleClick | (Inherited from Node.) | |
OnMouseDown | (Inherited from Node.) | |
OnMouseEnter | (Inherited from Node.) | |
OnMouseLeave | (Inherited from Node.) | |
OnMouseMove | (Inherited from Node.) | |
OnMouseUp | (Inherited from Node.) | |
OnMouseWheel | (Inherited from Node.) | |
OnPropertyChanged | (Inherited from Node.) | |
RaiseMouseClick | (Inherited from Node.) | |
RaiseMouseDoubleClick | (Inherited from Node.) | |
RaiseMouseDown | (Inherited from Node.) | |
RaiseMouseEnter | (Inherited from Node.) | |
RaiseMouseLeave | (Inherited from Node.) | |
RaiseMouseMove | (Inherited from Node.) | |
RaiseMouseUp | (Inherited from Node.) | |
RaiseMouseWheel | (Inherited from Node.) | |
Remove |
Remove a node from this subtree
(Inherited from Group.)[ILNumerics Visualization Engine] | |
Rotate(Quaternion) |
Rotate this subtree by quaternion
(Inherited from Group.)[ILNumerics Visualization Engine] | |
Rotate(Vector3, Double) |
Rotate this subtree by rotation axis and angle
(Inherited from Group.)[ILNumerics Visualization Engine] | |
Rotate(Double, Double, Double, Double) |
Rotate this subtree by rotation axis and angle
(Inherited from Group.)[ILNumerics Visualization Engine] | |
Scale(Vector3) |
Scales this subtree
(Inherited from Group.)[ILNumerics Visualization Engine] | |
Scale(Double, Double, Double) |
Scales this subtree
(Inherited from Group.)[ILNumerics Visualization Engine] | |
Synchronize | (Inherited from Group.) | |
SynchronizeChildren | (Inherited from Group.) | |
ToString |
String representation of the group node
(Inherited from Group.)[ILNumerics Visualization Engine] | |
Translate(Vector3) |
Translates this subtree
(Inherited from Group.)[ILNumerics Visualization Engine] | |
Translate(Double, Double, Double) |
Translates this subtree
(Inherited from Group.)[ILNumerics Visualization Engine] | |
VisitInternal | (Inherited from Group.) |
Name | Description | |
---|---|---|
Disposing |
Fires, before the node is getting disposed
(Inherited from Node.)[ILNumerics Visualization Engine] | |
MouseClick |
Fires when the object is clicked
(Inherited from Node.)[ILNumerics Visualization Engine] | |
MouseDoubleClick |
Fires when the object was double clicked
(Inherited from Node.)[ILNumerics Visualization Engine] | |
MouseDown |
Fires when a mouse button was pressed over the object
(Inherited from Node.)[ILNumerics Visualization Engine] | |
MouseEnter |
Fires when the mouse enters the object region
(Inherited from Node.)[ILNumerics Visualization Engine] | |
MouseLeave |
Fires when the mouse leaves the object region
(Inherited from Node.)[ILNumerics Visualization Engine] | |
MouseMove |
Fires when the mouse was moved over the object
(Inherited from Node.)[ILNumerics Visualization Engine] | |
MouseUp |
Fires when a mouse button was released over the object
(Inherited from Node.)[ILNumerics Visualization Engine] | |
MouseWheel |
Fires when the mouse wheel was moved over the object
(Inherited from Node.)[ILNumerics Visualization Engine] | |
PropertyChanged |
Fires on any property state changes
(Inherited from Node.)[ILNumerics Visualization Engine] |
Name | Description | |
---|---|---|
Arrow3DDefaultTag |
Default tag used to identify arrow objects in the scene: "Arrow3D".
| |
BodyGroupDefaultTag |
Default tag used to identify the body of the arrow in the scene: "Body".
| |
BottomBorderDefaultTag |
Default tag used to identify the bottom border of the cylinder in the scene: "BottomBorder".
| |
BottomDefaultTag |
Default tag used to identify the bottom of the cylinder in the scene: "CylinderBottom".
| |
ConeBottomDefaultTag |
Default tag used to identify the cone bottom in the scene: "ConeBottom".
| |
ConeHullBorderDefaultTag |
Default tag used to identify the cone hull border in the scene: "ConeHullBorder".
| |
ConeHullDefaultTag |
Default tag used to identify the cone hull in the scene: "ConeHull".
| |
CylinderDefaultTag |
Default tag used to identify the cylinder hull in the scene: "HullCylinder".
| |
HeadGroupDefaultTag |
Default tag used to identify the head of the arrow in the scene: "Head".
| |
m_animations | (Inherited from Group.) | |
m_children | (Inherited from Group.) | |
m_timeoutAware | (Inherited from Group.) |
The arrow has a body length of 1, a bottom radius of 1 with the midpoint at the origin, the head of radius 1.5 and a height of 0.4.
All parts of the arrow are separately accessible and configurable by individual properties: ConeHull, ConeBorder, ConeBottom, Body, Bottom, BottomBorder. Head and body are placed into separate group node, so they can get transformed arbitrarly.
[ILNumerics Visualization Engine]