The Legend type exposes the following members.
| Name | Description | |
|---|---|---|
| Alpha |
Alpha value, range [0...1], if set, this value modifies the alpha values for ALL nodes of this subtree. Use for blend effects only!
(Inherited from Group.)[ILNumerics Visualization Engine] | |
| Anchor |
Gets the reference point for the location of the screen rectangle relative to the rectangles size. Default: center of the rectangle (.5,.5)
(Inherited from ScreenObject.)[ILNumerics Visualization Engine] | |
| Animations | (Inherited from Group.) | |
| Background |
Background fill area
(Inherited from ScreenObject.)[ILNumerics Visualization Engine] | |
| Border |
Border of the screen rectangle
(Inherited from ScreenObject.)[ILNumerics Visualization Engine] | |
| Children |
Collection of child for this group
(Inherited from Group.)[ILNumerics Visualization Engine] | |
| Clipping |
Gets all 6 available clipping planes for the group or sets it. Null: derive clipping from parent node (default)
(Inherited from Group.)[ILNumerics Visualization Engine] | |
| ColorOverride |
If set, this color will override all individual colors in this subtree
(Inherited from Group.)[ILNumerics Visualization Engine] | |
| DefaultItemStyle |
Holds an LegendItem template used to style new legend items or null.
[ILNumerics Visualization Engine] | |
| DefaultLabelStyle |
The default label used to style the labels for newly created LegendItem items or null.
[ILNumerics Visualization Engine] | |
| Height |
Height of the screen rectangle in units defined by HeightUnit. Default: Auto (null); determined by content
(Inherited from ScreenObject.)[ILNumerics Visualization Engine] | |
| HeightUnit |
Units for the height of the screen rectangle
(Inherited from ScreenObject.)[ILNumerics Visualization Engine] | |
| ID |
Unique ID for the node within the scene
(Inherited from Node.)[ILNumerics Visualization Engine] | |
| IsSynchedNode | (Inherited from Node.) | |
| Items |
The collection of node items for display in this legend
[ILNumerics Visualization Engine] | |
| LegendItemSize |
Get or sets the width for the area in pixels where lines & markers are drawn; default: 100px
[ILNumerics Visualization Engine] | |
| Location |
Location of the anchor point of the screen rectangle in units defined by LocationXUnit and LocationYUnit. Default: viewport center
(Inherited from ScreenObject.)[ILNumerics Visualization Engine] | |
| LocationXUnit |
Units for the horizontal location of the anchor point
(Inherited from ScreenObject.)[ILNumerics Visualization Engine] | |
| LocationYUnit |
Units for the vertical location of the anchor point
(Inherited from ScreenObject.)[ILNumerics Visualization Engine] | |
| Markable |
Determines, if this node can be marked by the user
(Inherited from Node.)[ILNumerics Visualization Engine] | |
| Marked |
Marked state for the node
(Inherited from Node.)[ILNumerics Visualization Engine] | |
| MinimumSize |
Minimum size of the screen rect when Size mode is null (auto), in units defined by WidthUnit and HeightUnit
(Inherited from ScreenObject.)[ILNumerics Visualization Engine] | |
| Movable |
Dis-/allows the user to move the rectangle on screen interactively (if supported by the driver). Default: true
(Inherited from ScreenObject.)[ILNumerics Visualization Engine] | |
| Padding |
Spacing between outer border of the legend and the legend items measured in pixels
[ILNumerics Visualization Engine] | |
| Parent |
Get the parent of this node or null, if this node is a root node
(Inherited from Node.)[ILNumerics Visualization Engine] | |
| PickingID |
If set to a valid shape ID, that shape will be marked in picking operations insted of this shape.
(Inherited from Node.)[ILNumerics Visualization Engine] | |
| RootID |
Gets the root node of the subtree in the scene, which is considered for finding legend items automatically or sets it. Default: the plot cube containing this legend (null)
[ILNumerics Visualization Engine] | |
| SynchedVersion |
The version of the sync source from the last synchronization.
(Inherited from Node.)[ILNumerics Visualization Engine] | |
| Tag |
Object tag used to identify the node within the scene
(Inherited from Node.)[ILNumerics Visualization Engine] | |
| Target |
If set, determines the target for rendering: world (3D) or screen (2D) on top. Default: not set (derive from parent)
(Inherited from Group.)[ILNumerics Visualization Engine] | |
| TimeoutAware |
Sets if this group and all children are sensible for timeouts during rendering or gets that flag. Default: null -> derive from parent
(Inherited from Group.)[ILNumerics Visualization Engine] | |
| Transform |
[4x4] matrix with the affine transforms which this node applies to all children
(Inherited from Group.)[ILNumerics Visualization Engine] | |
| Version |
Modification version of this node, gets incremented at every change
(Inherited from Node.)[ILNumerics Visualization Engine] | |
| Visible |
Determines, if this node is visible or sets the visible state
(Inherited from Node.)[ILNumerics Visualization Engine] | |
| Width |
Width of the screen rectangle in units defined by WidthUnit. Default: Auto (null); determined by content
(Inherited from ScreenObject.)[ILNumerics Visualization Engine] | |
| WidthUnit |
Units for the width of the screen rectangle
(Inherited from ScreenObject.)[ILNumerics Visualization Engine] | |
| ZCoord |
Gets or sets the Z coordinate for this screen object. Childs will take this as base depth value.
(Inherited from ScreenObject.)[ILNumerics Visualization Engine] |